Lol!
Actually I think there genuinely was a company that made a contraption to enable iPhone video conferencing. It still show's a key limitation in the iPhone even if in an amusing way. Now with 3G it would be great if the iPhone had a method of doing video conferencing that we are now mostly familiar with on our laptops and many other mobile phones, i.e. with a camera in the front as well as the back.
I wonder how long it will be before a bright spark comes up with a periscope style add-on that uses internal mirrors that you can clamp on the iPhone?
By the time, we've added an
external battery pack (I rarely get my iPhone to last all day without a top-up although, granted I'm a heavy user) those attractive lines of the iPhone begin to diminish...
I caught an interesting article in the online version of PC Mag where it is asking if Apple is set for
world domination in the handheld computer/mobile phone space:
http://www.pcmag.com/article2/0,2817,2320072,00.asp
When the new iPhone was launched this week, most of the folks covering it focused on the 3G radio and the low price. To be fair, some of the media did talk about the software, but I can't emphasize enough the fact that it is the software, coupled with a PC-class OS and Web browser, that will help make the iPhone the most portable computer on the market today—or even tomorrow.
Why is this important? Think about the original PC. It was a great box, but pretty much worthless without software. In fact, it took VisiCalc, the first spreadsheet, to show the world that the Apple II was not a toy. And it took Lotus 1-2-3 and WordStar to make the original IBM PC a business workhorse. Most PC watchers agree that software really drove the PC industry back then as well as today.
Apple clearly understands how important software is to PCs, as evidenced by the various 1,000 or so sessions this week at the developers' conference, where 5,200 developers gathered to learn more about creating great software for the Mac and the iPhone. And while developing for the Mac is important, the development of iPhone software is what I consider critical to Apple's real long-term growth.
If Apple successfully creates a portable computing platform that delivers a true PC experience in the form of something that fits into your pocket and sells at an affordable price, it could emerge as the number one player in this segment pretty quickly. The iPhone, with its PC-class OS and browser, combined with services like iTunes and the soon-to-be-launched iPhone app store, create an ecosystem of hardware, software, and services that will make it very difficult for competitors to respond in kind quickly.
Let's put this into some numerical perspective. There are now three billion cell phones in use worldwide, and I expect that to grow to 4.2 billion by 2010. Approximately 1.3 billion new cell phones are sold each year. Today, 93 percent of these cell phones are basic cell phones, although a lot of them do have cameras and some simple media features. We are forecasting, however, that by 2010 28 percent of all cell phones sold will be smartphones/multimedia phones and by 2012, 47 percent of all cell phones will be in this category. If cell phones keep selling at these numbers, there could be as many as 600 to 700 million smartphones/multimedia phones in use by 2012.