Game Changer: Is it iPad? (Articles/Latest)
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...eration of parents who use smart phones, have social media pages on things like Facebook and play casual games, who are very much engaged in the digital world around them. Heck, a lot of them are even & |
11 May, 2010 |
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Preview: Handheld Learning 2009 (Articles/Latest)
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... influential during the past two decades. More recently Prof. Gee’s published work has dealt with video games, language and learning. Thus a possibly unlikely combination of opening keynotes bring & |
23 September, 2009 |
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Should a 4-year-old have an iPhone? (Articles/Latest)
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...sp; I downloaded The Wheels on the Bus for him the other night, along with a couple of matching games and some writing/reading programs (i.e. forming letters, recognizing words) from the App & |
24 August, 2009 |
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Is the 21st Century here yet? (Articles/Latest)
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...Education, Tony Blair Faith FoundationI think we can read something into the fact that one of the top 10 games played on Facebook is ‘Who Has the Biggest Brain?’ where players compete to solve math an & |
12 January, 2009 |
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Andrew Pinder on Handheld Learning (Articles/Latest)
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...ame based learning”. We saw examples of inexpensive gaming devices being used in classrooms with popular games such as Dr Kawashima’s Brain Training or Guitar Hero used to enable rich cross-curriculum & |
04 December, 2008 |
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Home Access - Who Benefits? (Articles/Latest)
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...few years show that gaming culture will spread well beyond traditional entertainment applications. Games across all age groups, particularly those targeted at 6-10 year olds, families and ‘grey & |
28 September, 2008 |
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The New Apple Core (Articles/Latest)
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...ation as a platform) meaning that independent developers of all kinds of content, including a tsunami of games, will spring up, creating massively useful and fun applications which will cross ov & |
11 July, 2008 |
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Partners in Learning - Lewisham (Articles/Latest)
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...out the integration of technology within the family unit including the use of "brain training" games found on entertainment consoles. Her belief was that this was an unstoppable force: At & |
28 May, 2008 |
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Derek Robertson - Hero Innovator (Articles/Latest)
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Evaluating game-based learning.With the Byron Review, that looks into the influence of videogames on children - led by child psychologist Dr Tanya Byron, about to be published it seemed apt that w & |
23 March, 2008 |
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Back and Forward (Articles/Latest)
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...y interested in for home access is that being created and marketed by the consumer electronics industry. Games consoles, handheld entertainment devices, smart phones are outselling traditional computi & |
21 December, 2007 |
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The Steering Committee Speaks (Articles/Latest)
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...ing they do at night. They don’t just use mobile for text and phone calls: over 70% use them for playing games; over 60% for sending pictures or video and over half go online for entertainment, news a & |
17 September, 2007 |
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Learning in the Air (Articles/Latest)
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...obile learning’ enthusiast, I was interested to see that along with the usual options of movies, audio, games, and flight information, the airline was offering a selection called ‘learning’. In thi & |
17 March, 2007 |
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Handhelds in Feltham - An Evaluation (Articles/Latest)
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...ssfully used to encourage the development of chapters and chapter headings for an essay.Pupils could use games and activities to practise spellings on the PDAs.Many pupils read the E-books that can be & |
17 March, 2007 |
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What is Handheld? Does size matter? (Articles/Latest)
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...ople have different perspectives and opinions. Is it a mobile phone? A PDA? An MP3 player? UMPC? Reader? Games console? Tablet PC? Laptop? Classroom response systems? Kiosks(combined with a thin clien & |
28 April, 2006 |
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Observing Children’s Mathematical Problem Solving with 21st C Technology (Articles/Latest)
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...e Emerald and C-3 is 3 from the Emerald.” (See Figure 1.)Figure 1 Here is a sample of the three or four games that were played. As children asked their questions, for example, “How far is the Emerald & |
10 March, 2006 |
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About Us (Menu)
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...both in and outside the traditional education environment.These technologies range from mobile phones to games consoles, low cost laptops to media players, social media platforms to media sharing netw & |
19 June, 2008 |
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Partners in Learning - Lewisham (Menu)
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I was recently invited to attend the final workshop of some impressive work conducted in my home borough of Lewisham that was part of the Black Pupils Achievement Programme (BPAP). Since last November & |
28 May, 2008 |
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I am learning (Web Links / Links to educational resources)
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I am learning is a games based revision system proven to raise results. I am learning uses a flexible games-based interface to instantly engage students by allowing them to fully personalise their r & |
20 September, 2008 |
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Astraware (Web Links / Entertainment Software)
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We have been creating games for handheld devices for over 6 years, making us one of the oldest handheld software companies in the business. & |
13 February, 2006 |
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MAME Game emulator (Pocket PC version) (Web Links / Entertainment Software)
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Pocket PC version of the Multi Arcade Machine Emulator. Play great retro-games on your PPC. & |
13 February, 2006 |
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Total 20 results found. Search for games with
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